Saturday, 18 August 2007

The current rules and regulations for Perpetual War

The current rules and regulations for Perpetual War are as follows :

Two teams (Lets call them the good guys and the bad guys) wage open warfare against eachother in a single hi-sec system from now until the end of eternity. One team is designated RED TEAM and the other BLUE TEAM.

Each Team has it's corporate headquaters in the same system but different stations and will fly a variety of common craft with the single goal of achieving more death and destruction than it's opponant.Victories will be achieved through dominance of the battlefield and detailed through obtained killmails and posted on two special killboards (one for each team) which will be tallied and totalled each week.At the end of each weeks combat, the team with the highest overall score will "win" that particular round and prizes awarded to the most prolific killers in that team.

There are some more specific ground rules and limitations that all participants will have to follow. Failure to do so will result in expulsion from the corp and penalties levied against the offending team.

Specifics are as follows :

Pilot elegibility

We are aiming to make the war as ballanced as possible and friendly to newer players. All characters who wish to join either Red Team or Blue Team will have to have been created no earlier than 20th July 2006. New characters are suggested (I'd suggest rolling and alt and play with that, it's fun) but anything upto a year old (as detailed above) will be permitted.

A number of ER staff have commented that they are unable to create new alts to participate due to already having an ER DJ character created. It has been decided that existing alts, which have no more than 12 million SP's and are OLDER than the above stipulates can be elegible IF the DJ's in question submit images of the alt they wish to uses's character SP's to verify they are not too powerful. Both myself and Tempest will verify their elegibility before allowing them to join either team, just to make sure that nobody thinks we're fixing it.

Just to clarify, if you see a character that is more than 12 months old participating they will be below 15 million SP's AND an ERDJ alt. So feel free to shoot them more.

Ship elegibility

All Tech 1 ships upto and including tier 2 Battlecruisers are permitted. No Tech 2 ships are permitted with the exception of Tech 2 frigate class vessels. This includes Stealth Bombers, Assault Frigates, Covert Ops etc.Faction vessels are also permitted, as is the use of T2 equipment on your ships.

Battleships are NOT permitted at this stage, although as time goes by they will be introduced.Rules Of EngagementCombat between Teams is only permitted within a single target system. If combat occures between opposing teams outside of the target system, the offender will suffer a penalty to his teams standings and be removed from his corp.

Meta gaming and underhand tactics (such as infiltration) will not be tollerated. The idea is to have cheap and cheerful fun with the pew pew, not sneaking spies into the opponants team to try and gain an advantage. Don't do it, it's ghey.

Alt use for observation and intel purposes is strictly forbidden. Pilots found taking advantage of this will be dismissed from the corp as it's against the spirit of the event.Offensive smack talk, outbursts of anger or frustration aimed at your fellows or the opposing team will not be tollerated. Offenders will be warned first and then dismissed if they do not immediately improve their behaviour.

From time to time, a general RTB (return to base) order may be issued by either team captains. This will be done in agreement with both team captains and will usually only be called if there are excessive periods of long term station camping that is making it difficult, if not impossible, for the camped stations inhabitants to get into space to fight. The idea here is to promote conflict without making it a turkey shoot or have long periods of inactivity due to being camped. When the RTB is ordered, both teams will immediately return to base and dock until the the all clear is announced. AFK members stuck inside the opposing teams base will have until the all clear is announced to wake up and get home unmollested.

Anyone attacking an opposing team while the RTB is in effect will have their team penalised.All kills and losses must be posted as soon as you dock/get a couple of minutes peace. There is no excuse for not posting them. If you don't post a loss or a kill, we will know about it. Every monday both boards will be audited and compared with our records. If they don't match up, the teams responsible will be penalised for each missing kill/loss not posted, as detailed below.

Noobship / 5 pts
Shuttle / 5 pts
Frigate / 50 pts
Industrial / 20 pts
Destroyer / 60 pts
Cruiser / 100 pts
Capsule / 5 pts
Interceptor / 60 pts
Assault Frigate / 80 pts
Covert Ops / 80 pts
Battlecruiser / 250 pts

Once tallied, these points will be removed from the weeks totals and the corp with the most kill points will be declared the winner of that round.

Under normal circumstances, points are totalled from 12:00am Monday through to 11.59pm sunday. All times are gmt.It is in everybodys best interests to post all their kills/losses immediately. If certain individuals fail to comply frequently, they will be named and shamed (on Eve Radio no less) and kicked from the corp for being slack.

DONT LET THIS HAPPEN TO YOU!

Killboards can be found at :-http://redkills.eve-radio.comhttp://bluekills.eve-radio.com

Other than that, anything goes. Please note, ammendments may be made occasionally to maintain some semblance of ballance as well as drastic changes that will effect the way the war is waged.

Suggestions

There are a few things suggested below that may enrich the experience and promote good clean pew pew.Discourage campingAlthough it's a valid tactic for keeping your opponants pinned down, it's unlikely you will get a fight out of them if you both outnumber them or use superior ships and sit at close range waiting for them to undock and get owned. Camp with fewer ships or sit at range so you can get clear if you suddenly find the entire mass undocking to engage you. Better yet, split your forces into multiple gangs/wings so you can quickly call on support if you find yourselves needing it. Prolonged camping will mean an RTB is called, forcing both teams to return to their bases until such time as the all clear is sounded.

Don't bring a nuke to a knife fightWhile it is permitted to use superior ships to beat the living hell out of your opponants, you're much less likely to get them to commit to a fight if your death machine can easily chew through them. Surprise ganks are one thing but an actual battle is unlikely to occure when the inferior team is massively outnumbered or out gunned. No matter what could possibly happen in an encounter, people are not going to throw their ships away on the off chance they can inflict damage before they are all wiped out.

As the adage goes, if you want a fight, bring ballanced numbers. If you don't want to fight, bring overwhelming numbers.Roaming GangsIf there are a good number of people online, it's a good idea to set up roaming gangs. A blob is one thing, but people generally prefer not to fight like this is they can help it. A few smaller gangs, roaming around the system looking for targets is much more interesting than bringing two blobs together for a mashfest. Small gangs mean you can engage a superior force and call in support as needed. It also means that the opposing team can also call in support to ballance things.

Avoid flying soloWhile it is nice to have the freedom to fly around when the mood takes you, solo pilots are vulnerable to ganks. Ganked pilots are bitter and their CEO's dont enjoy reminding them over and over that there is saftey in numbers.

Scouting is fine, providing your attached to a gang who can warp in and save your bacon if you run into trouble. Show no mercyIf you have an oppurtunity to kill your enemy - do so. But don't do it if in doing so you end up taking unballanced losses. The killboards will not thank you at the end of the week when scores are tallied up.Voice CommsVoice comms are permitted for organisation but it is prefered if you don't use them. Reason is as soon as people start utilising voice comms, ego's get involved and sooner rather than later people can start bitching at eachother for whatever reason and it stops being fun and turns into just another alliance blob war. We really don't want that to happen. Keeping an eye on instructions in your current gang channel should suffice, if you're not waging a blob war. A Word On LogisticsNeither teams will be providing ISK, ships or modules to start. This is because we are poor and lazy. Bring your own gear to the combat zone to start, although as time goes by and money becomes available, both teams will make available T1 ships and mods. It is suggested that participants use an alt to ferry their gear in or get private contractors to bring their stuff as entry to the system could be dangerous and as soon as you're in Keproh, you're a valid target.Don't use implants unless you can offord to repalce them easily. People can and will be podded. Frequently.

There are no medical services in Keproh, so pick a system nearby to send your clone to when you burst open.
__________________
MrBlades
Director

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