Wednesday, 26 December 2007

Resident Evil : Extinction

More info: Link

Short story:The plague has traveled around the world infecting most of the world's population, turning everyone into the walking undead. The deadly virus also has destroyed the world as we knew it, rendering the planet a desert. Alice (Milla Jovovich) has been forced to roam the Earth alone attempting to stay off Umbrella's radar.

A convoy led by Claire Redfield (Ali Larter) and former U.B.C.S. agent Carlos Olivera (Oded Fehr) along with L.J. (Mike Epps) and other survivors who have not been infected, travel from small town to small town in search of other survivors and supplies, staying away from any large cities - areas that may potentially be infested with zombies. Their goal is to find a place that has not been infected by the virus.As the film progresses, we see that Alice's powers have undergone substantial growth.

Alice, after saving the convoy from a swarm of ravenous birds, joins the others in the hunt for a place to call home. Umbrella, on the other hand, has been forced to go underground. Dr. Isaacs (Iain Glen) has been conducting research at one such institution. This time, though, instead of developing a new viral creature, he is searching for a cure; a new serum that, in previous experiments, produce a subdued creature, one that has reasoning skills and vague memories, but if angered, will fly into a blind rage and devour any human unlucky enough to be in close proximity.

Dr. Isaacs had been using clones of Alice, running each through a rigorous simulation of the past situations Alice had been in, hoping to find the one with the same capabilities, therefore the same blood as the original. Unfortunately for the convoy, Dr. Isaacs finds Alice and tries to capture her in Las Vegas, after Alice persuades the convoy to journey to Alaska where Alice believes there lives an uninfected community, so he can continue his experiments.

Alice and the others, this time face not normal zombies, but instead the new enraged zombies. Dr. Isaacs goes with the strike team during the operation, and in taking this action, he seals his own fate when he is bitten by his new creation while trying to make an escape. Upon returning to his underground lab, Dr. Isaacs injects himself several times with the anti-virus, turning him self into a new creature, a self-regenerating mutant with tentacles that can extend out an infinite length, capable of pursuing human flesh.I loved the first movie..

And the 2nd one wasnt that bad, liked it too. This is a great movie too.

I would have class the first as a horror/action movie.. but 2 and 3 as a action.If you haven't seen this I tell you to go watch it now.. he heI can see this and the other 2 more times then 1.

:D

Sunday, 23 December 2007

Im just sad...

I don't know..
I'm just sad...
I want to have time off from my life..
I want to take time off from work..
I need time off this planet...

I work.. and work.. and work...
Then I get paid, like everyone else..
And I pay my bills...
But its to many of them...
And 2sec after I got the cash..
I'm poor again...

I'm have take on more work..
So I can get more cash..
Do it help?
Not much..
I'm still poor..

Oh I got a credit card today..
Can I use it?
Yeah if I want to get more bills...
But it's burning in my pocket...
I want to buy food..

I need food..
I need to buy travel tickets..
So I can get to work..
To get paid..
But I don't own any cash..

Why should I use my card..
That I don't can pay in the end...

So in the end of the day...
I'm fucked..
What ever I do..
I need time off my life...

Tuesday, 18 December 2007

Winter in Stockholm

It's winter and it's cold in Stockholm today. Im sitting in Stockholm on a course. Right now we have just had lunch. Today it was fish, but when we come to our turn to take the food it was empty... buhu then I had to wait 9min to get the food. Sure when I had got the food and eat it up we still had time to take a smoke and even to get a coffee after it before I had to be back again.

The course it's really interesting and it's useful information that we getting for my future work. I have mon-wed when I'm going to be here. Then I will working night at thu but then I having 5 days off.. I'm still in chock for this long time off... But maybe I will come up with something to do to make my time to go...

I'm thinking of taking a walk in the old part of stockholm after this course today. I dunno, just want to do something...

Anyway time to listen to what the ppl that trying to teach me this... he he
Cya o/

Monday, 17 December 2007

I miss you my friend

Imiss you my friend...
Haven't really talked to you for a long time,
I think it's time that we just had a normal chat,
A giggel and a coffee

Maybe I will see when I do have some time over,
or just skip it all to be with you
Just for some hours...
Maybe some min..
Just some...
Yeah any sec counts...

I miss you my friend
Even that we live close,
I don't see you much,
I'm sorry...
it's my fault..

I just wanted to say I miss you...
Hope I will see you soon...
Maybe at work...
Maybe at your place...
Maybe somewhere...

*Huggles*

I hope I see you soon...

Thursday, 6 December 2007

Eve-online issues

GRRRRRRR
Did crash my pc today...
12/6/2007
ALERT:
READ THIS IF YOU INSTALLED TRINITY BEFORE

04:00 GMT ON DECEMBER 6
Those that meet ALL of the following criteria need to read the
Update Fix Instructions and should NOT reboot their PC:
You started downloading the upgrade from Trinity Classic Graphics Content to Premium Graphics Content BEFORE 04:00 GMT on Dec 6

You must be using a version of Windows other than Vista.
You must have Windows installed not on the primary partition.
You must have at least 2 hard disks and the OS must be installed not on the primary, but the secondary hard disk
If all these apply, you MAY be affected by a known problem with the Graphics Update system.

yeah yeah yeah EVE-ONLINE having issues!!!!!bla bla anyway.. i got the pc to work.. and dl eve again.. only 1.2GB grrrrr

Why can't I get a cab?

I work at a taxi company.. and still I get to wait for 30-40min omg that sucks...

I'm dooomed to take the bus downtown.. *suck*

Cya all later o/

*start walking to the bus in the snow*

Monday, 3 December 2007

The Bourne Ultimatum, Full view

The story:

Moscow
The movie starts off at night at the end of The Bourne Supremacy with Bourne still in Moscow fleeing from the police (presumably it's right after he confesses to the Russian girl that he killed her parents). The police are in hot pursuit and Jason is limping from the car crash in Supremacy. He breaks into a closed pharmacy so he can get some painkillers for his gunshot wound in his shoulder from the last movie.

While he's treating himself, he has a flashback to his training days, and two men are asking him over and over, "Are you committed?" Jason replies, "I can't." At that point, he's grabbed by two men in masks who put a hood over Jason's head and force it under water in a tank. At that point, two Moscow police officers come up behind him and order him to put his hands up. Jason turns around as one officer starts to grab him and quickly knocks him out and steals his gun. He orders the other officer to give him his radio, and Jason smashes it before telling the officer that "my fight isn't with you." Jason leaves.Six weeks later....

Turin, ItalyA reporter for the British newspaper The Guardian, named Simon Ross, meets up with a CIA officer named Neal Daniels, who's obviously nervous. Neal tells Simon about a project code-named "Blackbriar", and the person at square one of Blackbriar is Jason Bourne.Langley, Va, CIA HeadquartersAt a meeting with CIA director Ezra Kramer (Scott Glenn), there is a discussion about tying up loose ends. Noah Vosen (David Strathairn) and Pamela Landy (Joan Allen) are there. It is clear that Jason Bourne could be an embarrassment to the CIA and must be found, even though Pamela argues that she doesn't think that Jason is out to burn anybody. Shortly thereafter, the reporter Simon makes a phone call to his boss and mentions the word "Blackbriar", which automatically triggers an CIA alert because they are monitoring all cell traffic around the world. The CIA immediately begins to track Simon when he gets back to London.

London
Jason Bourne is taking a train to London and is reading Simon's article in the Guardian that talks about the mystery of Marie's death, Jason Bourne, and a possible CIA coverup regarding a secret program called Blackbriar. Bourne calls Simon at his office, but he calls the number of one of Simon's colleagues who comes to fetch Simon to the phone. This is a good thing because the CIA only has Simon's line tracked and can't listen in on the phone call made to the colleague's line. Jason tells Simon who he is and to go to Waterloo Station, a very busy commuter train station. The CIA manages to have a man on the street who uses a listening device and hears Simon tell the cab driver where he's going. Noah also activates an "asset" (assassin), to go to the station to get Bourne.

As Simon gets there, Jason buys a cell phone at a kiosk (one of those prepaid ones that has a set number of minutes), walks by Simon without saying anything to him, and slips the phone into his coat pocket. He then calls the number and tells Simon to go to a bus stop across the street and stand next to a guy with a blue hoodie on. The CIA guys can't listen into the phone conversation (because it's the throwaway phone and not Simon's), and they think Simon is talking to the guy with the blue hoodie.

The bus comes, the CIA agents swarm the bus stop and quickly subdue the blue hoodie guy (who's completely innocent) and take him away. They jump on the bus looking for Simon, but he's walked away per Jason's instructions. Back in Waterloo Station, Jason gives Simon directions on where to walk (avoiding the ever present security cameras). But Simon panics when he thinks a garbage sweeper guy is pulling a gun out (he's not). He starts running and is spotted by the real CIA agents. Jason tells him to enter a store, subdues a couple of the agents, and then a couple more in typical Bourne fashion. The CIA only now realizes that it's Bourne helping Simon (they knew he was getting help to avoid the agents but didn't know from whom) when they spot him on a camera. Jason wants to know who Simon's source was for the article in the paper, but Simon will not reveal the contact. Jason peers out the store window and ventures out to get away from the station.

On the cell phone, he tells Simon not to come out until he gives him the all clear. Noah has now authorized the asset to take both Bourne and Simon out. The asset sets up behind a billboard in the upper part of the station and the CIA disables the cameras in the station so they won't record the two being shot. Jason realizes something is wrong when he sees the cameras stop panning. He orders Simon not to come out but Simon again panics and darts out the doorway. The assassin immediately gets a head shot on Simon. As the crowd panics, Jason ducks down and runs to Simon's body, pretending to be a bystander assisting him. He grabs Simon's notes out of his messenger bag and starts running. The assassin can't get a clear shot but he realizes that Jason is headed directly toward his location. He breaks down the sniper rifle and begins to hightail it out of there. Bourne almost catches up with him but he gets away.

Later, after reading Simon's notes, he finds the name of a brokerage firm in Spain and decides to go down there. At the same time, the CIA discovers that Simon had been in Turin earlier that day. They realize that whoever he talked to was the leaker of Blackbriar, and that it had to be a CIA operative who gave it to him. Noah wants to check every single cell phone call from all the CIA operatives in Europe, but Landy disgustedly tells him that nobody would use their CIA issued phone to set up a meeting to give away that information to a reporter. She correctly suggests that they check to see which phones were turned OFF during that time period, because the person who leaked the info wouldn't want the locator function in the phone turned on. There are three people who had their phones off. After cross checking with items found in Simon's apartment, they determine it is Neal Daniels, who is stationed in Spain at the brokerage firm (a CIA front company). They dispatch agents to get there immediately to apprehend Daniels.

Pamela corners Noah in the office and demands to know what Blackbriar is. He tells her it's an umbrella organization run through his department that is authorized to make renditions (arrest terror suspects and turn them over to friendly nations that have less qualms about using torture), and assassinating targets at their own discretion. Pamela doesn't think this is very smart, but Noah tells her they have to act fast in this day and age to kill terror suspects when they get the chance and not have to wait for approval.

Spain
Jason is at the brokerage firm, but Daniels has already skated out of there after he opens his safe and takes out a thick TOP SECRET file folder labeled Blackbriar. While in the office, he finds a picture of Daniels and Dr. Albert Hirsch (Albert Finney), although he doesn't know their names, he has a flashback to his training days, and both men were there at the training facility (the ones asking him if he was willing to commit).As he gets ready to leave, a car pulls up with two agents. Jason hides. The two come in and are on the phone with Noah at his command center in New York. They tell him the safe is open and the files gone. Then they see movement behind a door. They fire some rounds into the door. When they carefully open the door, they see that Jason has taped a flashlight to a floor fan that is rotating back and forth, creating the moving shadow under the door. They don't have much time to digest that fact as Jason pulls some Bourne style punk smashing and knocks them out.

He goes to leave and almost shoots Nicky (Julia Stiles) as she walks into the office. He asks her what she's doing there and she says she was stationed in Spain, after Berlin. As they talk, the phone rings in the office. Nicky picks up and it's Noah. When he finds out it's Nicky he says that they have to do an identity check. He says a code word, and on his computer screen she is supposed to say "ruby" if she is under duress or "everest" if she's okay. After looking at Jason for a second, she says "everest." Noah then asks a subordinate quietly how much time for the B team to get there, and the guy holds up five fingers, or five minutes. Noah tells Nicky to hold the fort and backup would be there in an hour. When she hangs up Jason asks her how much time they really have and she says "three minutes." She tells him she knows where Daniels went, that he wired a lot of money that morning to a bank in Tangiers. He says they can go to the coast and catch a ferry to Morrocco.Just prior to leaving, Bourne calls the Madrid police, and reports hearing shooting and American voices. As they leave the building, the B team arrive and are about to give chase when the Madrid Police show up and take them down.

Bourne and Nicky stop at a diner. Nicky tells Jason that Treadstone developed agents like Bourne through torture and mental stress techniques. Jason asks her why she was helping him. She says because it "was tough for her, with him (Jason)," and looks at him intently. He gives her a blank look, and she says, "you really don't remember, do you?" He says no. It seems as if they may have had a romantic relationship at some point.TangiersThe CIA activates Desh, a CIA assassin, to get Daniels. They know he is in Tangiers because his passport popped up on the grid when he signed into a hotel. Nicky and Jason also try to track down Daniels. Nicky intercepts the CIA activation order for Desh and knows he's on his way.

Jason tells her to text message Desh to meet her at a cafe. She says why, all they'll do if Bourne stops Desh is send someone else. Jason tells her that's not what he wants, he wants to see Desh so he can follow him to Daniels. Desh stops by the cafe and picks up a cell phone on Nicky's table that she gives him as part of the ruse. He thinks she's giving it to him as part of her orders from the CIA, so he's not suspicious. The CIA realizes that Nicky hacked the CIA computer system when she found out they sent Desh, so they text Desh a picture of Bourne and Nicky as his next target.Noah and Landy have a big fight about Noah ordering Nicky to be killed. Desh spots Jason behind him (they're both riding scooters). He gets to his kill point and drops a satchel where he knows Daniels will be driving by. Bourne sees it and thinks it is full of exlosives. He stops Daniels from driving by it. Unfortunately the real bomb was in the Vespa - right beside Daniels' car. Bourne sees Desh pull out the remote, and realizes he's been duped. He starts to run as the Vespa takes out Daniels. Bourne is knocked down and stunned by the blast. Desh sees that he is not moving, and flees the scene to go after Nicky at the cafe. Bourne recovers and hotwires a motorcycle as the police arrive. Because he bolts so fast after the explosion they chase him. There is an extended chase.Nicky starts walking through crowded streets when she sees Desh, figuring out that he must be there to kill her. Bourne is trying to catch up with Desh before he gets her, but he is also being chased on foot by the local police.

At one point, Jason grabs an aerosol can off of a vendor's cart and throws it into a barrel that has a fire going in it. The explosion hinders the police for a few minutes.There is an exciting chase on foot through the crowded streets of Tangiers, with Jason desperately trying to save Nicky. There are numerous jumps from building to building that enable Bourne to lose the police. Ultimately, he catches up with Desh and there is a massive hand to hand combat fight. Most memorably, Bourne grabs a book to fend off Desh using a brass candlestick. He disarms him and shoves the book against Desh's throat, pinning him against a wall while Bourne starts walloping on his face. They end up in a bathroom where Jason defends himself with a towel and gets a choke hold on Desh. He finally strangles him and tells Nicky to use Desh's phone to confirm to the CIA that Desh killed Jason and Nicky. Bourne bribes the morgue guy to let him look at Daniels' blown up briefcase. He finds a scrap of paper giving the deep cover New York address of the CIA office. He tells Nicky in the hotel later that she'll have to go on the run. Lots of long looks between them. She dies her hair black and cuts it short in a scene that is very reminiscent of Marie doing the same thing in the Bourne Identity. At one point, Jason looks at her in the mirror, and it seems as if he realizes the similarity. They don't act on it though and he sees her off the next day.New YorkNoah calls CIA director Kramer and tells him they've killed Bourne, but that they're still trying to verify it. Kramer tells him that they're going to try to pin Blackbriar on Pamela if it goes public. Bourne gets to New York and goes to a building that is empty and is right across the street from the CIA office.

In a neat blend of the Bourne Supremacy and Ultimatum, they reenact the same scene at the end of Supremacy in this one. He calls Pamela Landy and says he hears she's been looking for him. She tells him his name is David Webb, and he's from Missouri, and his birth date is 4/15/71 (important later!). Yadda, yadda, yadda, he then tells her to get some sleep... she looks tired. She looks up and realizes he's nearby. All this time, Noah's team has been listening in on the phone. They watch as Pamela leaves the office and follow her, thinking she may be going to meet Jason. He text messages her to meet him at a park nearby. Noah and his whole team go quickly to the park. Bourne calls Noah on the phone and turns on a tape recorder. Noah says they should get together and have a face to face talk.

Jason asks, "where are you?"Noah says, "In my office."Jason says, "I doubt it."Noah says, "Why do you doubt it?"Jason says, "Because if you were in your office, we'd be talking face to face right now," and hangs up. Noah orders his whole team to go back to the office immediately. Meanwhile, while Jason was on the phone, he was using some special tape to pull up a fingerprint from Noah's desk. He then places it on his floor safe, and pushes the playback button on his tape recorder, which has Noah's voice saying, "Noah Vosen," when he answered his cell phone call from Bourne. The combination voice print and fingerprint opens his safe. Jason grabs the Blackbriar file and puts it in his messenger bag.There is a huge car chase as Bourne escapes.

The short of it is that the assassin from London and Bourne crash their cars. The assassin is stunned and Bourne pulls his gun on him but doesn't shoot. The assassin can only look at Bourne while he decides whether or not to shoot (important later). Bourne leaves him alive.

Bourne figures out that the birthdate that Pamela gave him, 4/15/71, is actually an address. 415 East 71st street. Unfortunately, one of Noah's techs ran Bourne's actual birthday and found it was different. When Noah hears this, he immediately realizes that the address is for Treadstone's training facility. Pamela meets Jason at the door, he gives her the file and goes in the building. She tries to talk him out of it because she wants him to go with her so they can reveal Blackbriar to the public, but Jason says he is ending this whole thing right now. As he goes in she starts to leave but realizes Noah's men are there, so she darts back into the building and finds a fax machine and starts sending the Blackbriar file to someone.

Jason gets to the top floor and realizes this is the room that he started his Treadstone training in. At that point Dr. Hirsch walks in and starts talking to Jason. Jason demands to know why they forced him to be an assassin. Hirsch tells him he has it all wrong, Bourne volunteered for the job. Jason then has a flashback to him coming there and turning in his dogtags (he's a captain in the military), indicating that the Dr. was right. He then remembers the doctor cajoling Jason into completing his mission. Jason says he doesn't want to, but then asks what the guy did, so it's obvious they are talking about an assassination target. Jason is trying to justify why he should do it. Finally, Jason remembers that he lifts his gun and shoots a guy sitting in the corner wearing a hood. We then realize that this was his first big test and the whole time the victim was in the room, tied up in the corner while the doctor was trying to convince him to do it.Jason tells the doctor that his name is David Webb. He says he's not going to kill the doctor because he doesn't deserve to have a star put up on the wall of Langley headquarters (they do that for agents killed in the field). Then Noah's agents start to bust in the door, but Jason leaps out a window. In the ensuing foot chase, he gets to the roof but the "asset" from London gets the drop on him, and can shoot him any time he wants. But he asks Jason why he didn't shoot him when the car crashed earlier, so Jason realizes he's probably not going to shoot. Jason says the same thing that Clive Owen's character said in Identity when HE had been cornered by Bourne: "Look at what they make you give". Noah reaches the roof as Bourne jumps off the building into the East River 10 stories below. Noah gets a couple of shots off as Jason drops out of sight.

Jason hits the water and floats motionless underwater. They cut back and forth to a scene of Pamela testifying before the Senate, to Bourne floating motionless, to Noah and CIA director Kramer being arrested, to Bourne floating motionless, to Nicky watching CNN in an unknown public space. The reporter says that the person who started it all, David Webb, has been missing for three days since he fell ten stories into the East River. She then adds that despite efforts, the body has yet to be found, and a smile creeps onto Nicky's face.

They cuts back to Bourne, and his formerly motionless body suddenly starts swimming away. This final shot is strikingly similar to the first shot of Identity, which also featured Bourne's body floating in the water.

Secret Vampire

(The first book in the Night World series 1996)A novel by Lisa Jane Smith

Prince of Darkness

The pain was something Poppy couldn't ignore. The diagnosis was death. There was no hope -- until James appeared in the darkened hospital room. James, her best friend and secret love, the handsomest boy in El Camino High. But this was a James she didn't know, menacing yet irresistible as he offered Poppy the gift of eternal life.

Only he could open the door to the Night World, and spirit her into its lonely, secret universe. One dizzying kiss and she can see into his soul. She finds that he has always loved her. They're soulmates -- but can she follow him into death and beyond?

It's a desperate choice, and Poppy's time is running out...Just wanted to add something about a book I read...

What was I thinking... hmm a good book.. a little to much "Harlequin" style for me...

Friday, 30 November 2007

Its Friday again

Yeah it's friday again.. and Im working but... this is a diffrent friday he heIm got the chance to crash my computer... oh yeah im good at that and I have done it again lol

Anyway is soon time to go to bed.. have a show in 8h and then I will clean up my home...Then at 6.30pm 2 of my friends are coming over and we will have a good meal.We will after that go out to say hi to some of our work mates and then guess what?!

Im off to work.. I will be sooooo up and awake LOL Not much, but what will I do.. I need to have a chance of saying hi to ppl I know also he he

Anyway.. My intstalling of Office 2007 is done and im off to bed.. if its works.. yeah that I will see tomorrow..

Ta da o/

The Witcher

The Witcher - No monster is safe from Geralt of Rivia.


Coming into 2007, The Witcher had little momentum. After a great showing both before and at E3, more starting jumping onto the Witcher-wagon. After many years in development and many, many impressive changes to the BioWare Aurora Engine, The Witcher is finally being released to the public. The resulting game is pretty strong thanks to an interesting world rife with moral divides in a story progression that makes for hard choices when creating an identity for Geralt, the protagonist. It's a well realized and detailed world with excellent music to fill in the mood. If it wasn't for some story inconsistencies, crashing issues, and snore-inducing load times, The Witcher would be higher on our list of must-haves. As it is, we still recommend the game, but want to note for buyers to beware of the technical problems.


The Witcher's story is an unusual one for fantasy. The world is dark and grimy in the way you'd expect actual medieval towns and landscapes to be. It's full of fear, disease, religious zealotry, and political maneuvering that results in pain for the powerless populace at large. In short, it's a window into our own world and tries to expose some of the issues that we deal with on a daily basis while still providing players the chance to control an interesting character and participate in an exciting adventure. It results in some cheesiness as the writers try to shove too many modern day problems into one game, but many of the issues are tackled in a mature fashion and we couldn't help but be drawn into this flawed but hopeful world.

While tensions always seem to be high between humans, elves, dwarves, and other races of fantasy, this Polish-born tale pushes those tensions into full blown racism. While most of the epithets are cast at the "non-humans" like the elves and dwarves, the main character Geralt is not immune to the slanderous speech of the human population. While Geralt was born human, he was mutated and trained to become something both more and less. While Witchers are granted enhanced reflexes and strength and trained to slay monsters, use basic magic, and brew helpful potions, the process of mutation sterilizes them and as many observe in the game, turns them cold to others.
Thusly, Geralt's adventures are not all happiness and joy in finding new friends as they are in some RPGs. Most humans are wary of Geralt, some are downright hostile and the non-humans often have the same reactions because he's part human. From the moment Geralt leaves the confined tutorial area of his home castle Kaer Morhen, he's subjected to the fears and anger of a world looking for a reason to explode. Geralt, of course, takes a defining role at the center of that explosion, one way or another.
Geralt as the deciding factor in events is one of the reasons The Witcher works as a narrative and a game. The first couple of chapters of the adventure will offer up some moral decisions that may seem a little more cut and dry but when chapter three rolls around, the choices offered up are many shades of gray and it's hard to ever know that what you're doing is "right" by the video gaming standard of black and white right and wrong. Are you helping elves fighting for freedom and equality or terrorists that have just as much hatred of humans as humans have of them? Do the ends of preserving and protecting humanity really justify the potentially horrific means? Do I love Triss or Shani or just view them as toys for my amusement? These ideological, political, and personal decisions make the story and the game more engrossing as you sit there and wonder "what did I just do?"
The story works itself out mostly through conversation though there is the occasional action cutscene at bigger moments as well as art "slideshows" of flashbacks to previous choices when a branch of the story comes to fruition. You'll see how your decision affected you and the environment/people around you. Their intention was to provide players with a chance to see that their actions have consequence whether it's good or bad but it also proved to be a powerful tool to get us to want to play again to see outcomes from different choices. Consequences aren't always immediately understood and it's not unusual for one of these scenes to play several acts in the past and relate it to current happenings. While it's generally pretty well done, it can occasionally be a little confusing. Whether it's the translation or just occasionally disjointed story progression is hard to say.
The slideshows aren't the only odd and disjointed bits of the story. There are some presentation issues in the cutscenes that cause some disconnect from the adventure. Right after one of the best cutscenes showing Geralt departing from Kaer Morhen we're jolted forward to Geralt outside of an inn as barghests attack. There's no connection showing that Geralt wound up there, just that he's there, waiting outside in the rain with some other folks. When that happened I didn't know where I was or what brought me there, only that I was suddenly there fighting glowing dogs. While most of the game isn't like this, some extra attention to presentation could have helped.

Thursday, 29 November 2007

Work more...

Ok that I have been sick.. but.. hmm what can I say when work calls me:
- Are you feeling better?
- Yes I am... so..
- Good then you coming into work tomorrow then?!
- Yes, I was thinking...
- Good then we know

Then I call them to see when I will start.. Wed is normally my day off...

- When shall I start tomorrow?
- At 22.00 as normal. You know you working until sunday now right?
- W00t ???
- Yeah you should work the days I cover for you. So nightshift until sunday, but then you have monday off before you work again for 5days...

WTF!!! Shall I work in the days I have been sick??
What shall I say?
FUCK THIS!!!!
I need to talk to my boss... ASP!

Did I say it sucks to be me?

Thursday, 22 November 2007

One more work day

This month SUCKS big time.. no days off.. feels like i'm work around the clock... It's slowly killing me *sniff*

I want it to be Dec.. them I will have at least some days off...
Time to run to work o/

Sunday, 18 November 2007

I have been thinking...

Why is it that most ppl get alot more aggresiv when they are drunk. Why do all this ppl drink so much more then they can handle? It's sohard to work when they call me for a cab, they have no clue of where they are or where they want to go. How can they not know where they live? Don't that tell you a warning sign that they have been drinking a bit to much? It's good and bad that ppl do drink, if ppl goes out they take a cab down to the pub and then they want home later. But the way it is, it takes to long to order a cab, just beacuse they don't know who they are and have to ask thier friends about it.

I haven't been out for a long time. I think it was like 8 years ago I was out here in Sweden. The only times I have been out have been when I fly over to UK and meeting my friends there. Then we can go out time to time. The diffrent between UK and Sweden and ppl's drinking habbit is that here ppl drink a lot before they goes out. And when they comes to the pub they are almost to to drunk to get into the pub. Then they drink so much at the shortes time evva. In UK you don't drink that much. But they can get alkohol everywhere. Here we have special store's for it.

Anyway. This night has been a long night.. I'm just happy it's almost over and I can finally go home..

Have a show to do and then it's off to bed..

Saturday, 17 November 2007

Back in Sweden

I'm back in Sweden btw, and back to work.. wohooo

Under November I just have 1 day of here and there, not a single 2days in a row or more.. I have to wait to December. The 1 December is the first time I have more then 1 day, and then it's 3days, then back to work. So if I'm looks a bit tired you know why...

Okey, time to head to bed... Nite nite

Friday, 16 November 2007

Waiting sooo long...

I have waiting so long to meet some ppl and DJ Helix is one of them. Helix was at the party in UK also. He lives In UK but I have always missed him when I have been over there. This time I got the chance of finally meet him.He had his gf with him and they where both great ppl. And even if I waited so long to meet him, it was worth waiting. *smiles* Helix is a great person and I love his shows.

Thx Helix for beeing there, it was awesome to finally meet you ;)*huggles Helix*<3

Ps. He normally not doing shows with others, spec not with 5-10 more that was hanging over his shoulder, he he, but it worked out when it started Ds.

Thursday, 15 November 2007

The party was awesome


We had around 17h onair time in total and is was just awesome. I meet so many ppl and talked to them all... Many was drunk.. but what can I say it was just teh best...
Can't wait until I can be there for next year.And to comment the picture in the top of this post... he he I just had to add the hearts, not that they are together irl.. its just to cute...
Both do likes girls and whitey is married to Dawny I was visit he he
I just had too *giggles*

Friday, 9 November 2007

Crazy ppl everywhere...

I am here in UK and visit my friends Whitey and Dawny, they are dj's also and right now many ppl have come here also. And more will come. So far we have Whitey and Dawny offcourse, Dawny's dother Laura. Then we have Caff, Reaper, Ricochet, QGazQ, Mr Crow, Jack-Pott, Tempest, Sam, XMan, Banni, Darkfairy, Draevyn, Helix, DemonRose and more will come.

I had my show yesterday from Reapers place and today from here. It went good and they all have awesome music, I know I need some newer stuff and going to fix it when I comes home.

Was thinking of getting a job here and move here.. soon(tm) lol naa not really but it would be fun to try it out for a month or so, not just visit, but even try to work here.

But then.. I like my internet and I just had good news from my work, that means a little bit more cash.I had a good breakfast and a lot of crazy ppl around me and awesome music...

What more can i say.. I love it, I love my life and having a awesome time here...
To bad that I have to get back on Monday....

Saturday, 3 November 2007

DJ BoBo - Vampires

What Im going to buy when I get cash *giggles*

DJ BoBo "Vampires" (2007) - CD, 13 TracksTrack list - CD:

01. Vampires Are Alive <<<<< Teh BEST song evva
02. Welcome To Eternal Youth
03. Vampires Celebrate
04. Because Of You
05. Creature Of The Night
06. We Gotta Hold On
07. I’m Crazy
08. Rock The Night
09. Dangerous
10. Angels Of Darkness
11. We Are What We Are
12. Beautiful
13. Blood On Fire

Friday, 2 November 2007

Hellgate: London

It’s 2038, and London lies in ruins...
From Flagship Studios – creators of the award-winning Diablo® series and the fathers of the action role playing genre – comes HellGate: London, the next benchmark in the evolution of the RPG genre.

Combining the depth of traditional RPGs with the frenetic, visceral feel of first-person shooters, HellGate: London offers infinite replayability with dynamically created levels, monsters, items and events that gives each player their own unique hack-and-slash experience.

A post-apocalyptic London has been overrun by hordes of terrifying demons, leaving the city desolate and scorched by hellfire. Those who were unlucky enough to survive now gather in the only sanctuary left, the Underground, banding together in order to gain a foothold against the minions of darkness and ultimately save the bloodline of humanity.

It is no surprise that these sole survivors come from three of society’s most elite factions, each of whom are masters of a robust number of skills and weapons essential to demon-thrashing.

The Templar, a secret society preserving the rites of the original Knights Templar, mix futuristic technology with ancient artifacts to create powerful weapons and armor perfect for short-ranged and melee attacks.

The Cabalists are students of the dark arts and edges of science which often leaves them standing right on the line between good and evil. Their mystifying spells make them suited for mid-range combat.

The Hunters are mysterious, highly trained ex-military operatives who lay waste to their foes with hyper-advanced weapons that blend theoretical science and the latest in technology – and their bullets can come from almost any distance.

HellGate: London delivers an amazing gaming experience to PC gamers of all types – delivering the eye-popping DX10 visuals demanded by the hardcore, and scaling to ensure the masses of casual RPG players can still get the best performance on older PCs.

Key Features
The RPG Authority – Flagship Studios was founded by the core creators of Diablo, one of the biggest PC gaming franchises in history with over 13 million units sold worldwide – they are the first, last and only voice in the world of action RPGs.

Beyond RPG – Experience new layers to the traditional hack-and-slash forumla by experiencing the action RPG from the first-person perspective and through nontraditional character classes and playstyles.

Have it your way - Three unique factions with their own visual and gameplay style, offering something for every type of gamer, whether they prefer the longer-range blasts of the Hunter or want to get up close and personal with the Templar.

Infinite Replayability – Dynamically generated levels, chance events and massive quantities of randomly created items makes for infinite replayability -- no two experiences will ever be the same and every game will be it’s own unique event.

Mad Skills – Each faction has two character classes that contain a wide variety of skills and spells that are fully customizable.

London Calling – Explore post-apocalyptic London, even darker and gloomier than usual. From shattered cathedrals and landmarks to the ancient ruins buried beneath the shell of a once-great city, players will need to scour all of London in search of the unknown.

Misery Loves Company – Don’t be a glory hog – fight online. Gather with friends or recruit strangers in Underground stations and venture out into mean streets of London together to erase the Demonic threat.

Hell Never Looked Better – HellGate: London features all of the latest next-generation technology to deliver a true, DX10 experience, while being fully scalable for optimal performance on older PCs.Interviewed with the composers of the Hellgate: London, Cris Velasco and Sascha Dikiciyan.

Here’s a snippet:
7. What guidelines did you have for the Hellgate music?Sascha & Cris: Musically, it was a free-for-all in the beginning. Dave had put together a document of musical styles that he thought might work in the game. It was up to us to take all those conflicting styles and come up with our own sound that would work in the game. Every track incorporates something from that original list though. We've combined orchestra, rock, electronica, drum and bass, etc in the final product.

On the technical side, we definitely had some limitations in order for the audio engine to work correctly. These limitations didn't really hold us back in any way though. For example, to transition seamlessly from an ambient cue into an action cue both tracks had to be the exact same length. If we started in G minor and moved to B minor in one cue we had to do exactly the same thing in the other. By doing this however, we could move between both cues so easily that you would never really notice that the music was changing in the game.

It feels extremely natural.
Releasedate: 02/11/07
Create a account: Link
Buy the game: Link

Im having a fever

Sitting at work feeling soooo sick... wish I could go home now.. *buuuurrrr* it's freezing here.. it's cold.. or.. it's just my fever talking..

I want to go home.. I need my bed.. so bad.. I have bee sick for some days now.. I just want to stay in bed.. for a long time.. I don't have the power to do my work correct.. and don't have the power to do anything at home..

I'm just sleep.. get up.. goes to work.. wishing I was home.. and then goes home and goes to bed.. it's sleep, wake up, work, sleep that I do have the power of doing...I hate to have a cold.. it's draining all the power of doing anything else...

And my head is hurting.. even that i'm on painkillers is dosn't help right now.. Sitting at work with a shirt on, a thick sweatshirt and my jacket.. and still freezing so my teeth is vibration :(Some do say it's cold here.. but not as cold i think it is... I think it's warmer outside right now, but I could be wrong.

I just wish I was home in my bed... and.. I do wish I had someone there that could take care of me and just warm me now when I'm cold..oh I just wish..

Saturday, 27 October 2007

Working working working

At work again.. the sound of the water pump in the fishtank is enoying... we got new fishes in it.. thats good.. something to watch while working... And it's wed so that means that I only have 1 more night and then have 3 days off..

AWESOME!!!!I have been sick for 5-6 days now with a cold and feeling really bad.. been going to work anyway... can't afford to be away.. :(

So guess what i will do under my days off? I will be sleeeeeeeping alot..

Oh guess what.. Got a call from a local radio station.. going there for a job interview.. on friday.. this friday.. after my show.. omg im nervous.. Its 01:45 am here.. and im feeling more sick now then before.. hmm 4h 30min and I can go home and sleep..

Can't wait.. I want to go home and play some WoW, but im to sick to be up and play games.. *sniff*

I have been up watching Eureka and I love that serie.. to bad I have seen most of it.. Maybe I shall go back to watch Farscape again.. or something..

I dunno.. hmm it's silence here.. Maybe shall go and see if I can kickstart the radio so I can hear something else then the pooring water.. *suck*

Sunday, 21 October 2007

Whats up right now?

Yeah whats up right now? hmm yeah.. lets see.. *thinks*

My life seems to be work, work and yeah more work... One week I work 1 day shift and 5 night shift and the next week I work 1 day shift and 2 night shift... so depending on how you see it I do have 3 days off every 2nd weekend..

But It's my job.. and how the schedule is. I have shift weeks with my college I sharing the nights with so I have the days off when 9 of my other friends.. So now I have a chance to see them more then before.. but this means that the friends I normal have meet up with before the change of weeks I don't see much now.. So It feels like how I ever do, someone I miss and don't see...

I working hard on trying to see all my friends but I dunno.. I miss some sometimes... I have a day off today and what have I done? I have been sitting at my compute and just chatting, listen to music.. watching some EUReKA and drinking coffee.. I haven't even put clothes on..

I just sitting in my nightdress and it feels awesome \o/We have a staff meeting today at the radio station I work on and I think it will go ok too.. I'm working day shift tomorrow and then I have 2 nights left and then I have 3 days off..

Going on the easy week and it's all great :DOn friday we are going to play some RPG and I can't wait to friday to come *smiles*

Ok.. time to just relax more... I'm soooo enjoing this day.. just not doing ANYTHING!!!!!

Saturday, 20 October 2007

EUReKA r00x0rs

I have started to watch a serie on tv and it's just soooooo awesome...

A (CONFIDENTIAL) TOWN HISTORYAs World War II came to a close with mushroom clouds over Hiroshima and Nagasaki, the impact that science and technology would have on the continued security of our world became catastrophically apparent. America nearly lost the race to build the atomic bomb; it could not risk such a close call again.With the help of Albert Einstein and other trusted advisors, President Harry S. Truman commissioned a top-secret residential development in a remote area of the Pacific Northwest, one that would serve to protect and nurture America's most valuable intellectual resources.

There our nation's greatest thinkers, the über-geniuses working on the next era of scientific achievement, would be able to live and work in a supportive environment.

The best architects and planners were commissioned to design a welcoming place for these superlative geniuses to reside, an area that would offer the best education for their children, the best healthcare, the best amenities and quality of life.

A community was created to rival the most idyllic of America's small towns — with one major difference: this town would never appear on any maps. At least, none that haven't been classified "eyes only" by the Pentagon.Thus, the town of Eureka was born. But for all its familiar, small-town trappings, things in this secret hamlet are anything but ordinary. The stereotype of the absent-minded professor exists for a reason, and most of the quantum leaps in science and technology during the past 50 years were produced by Eureka's elite researchers.

Unfortunately, scientific exploration is rarely what one expects, and years of experiments gone awry have yielded some peculiar by-products.From unrequited love to professional jealousy, from addiction to depression, the problems of Eureka's townsfolk stem from life's myriad of everyday challenges. But with the population's unique talents, troubled psyches and limitless resources, these small-town concerns have a way of becoming big-time problems. It is at that intersection, where human frailty and super-science collide, that Eureka begins….

For you that haven't seen this yet.. You so MUST do it :D

Wednesday, 17 October 2007

Romance glasses on or off?

I got a pair of unique glasses...

They rocks.. everything become.. orc women... ö.Ö

But then all changes.. all npc.. all mobs.. yeah everything becomes women, in sexy clothes.. and orc...

Good or bad? It's fun :D

Can u see the diffrent...

Brewfest ftw \o/

Tuesday, 25 September 2007

Going to have a spec show













Sitting right now and listen to music that I could use in my show I will have on sat.. It will be hardrock, metal and other hard kind of music...

When I was younger I was listen to alot of Iron Maiden, Guns 'n Roses, AC/DC, Alice Cooper and a lot more like them.

I was in a 5y period of metal listen chick...
But then before that I was listen to everything.. And even today...
Most of the music works. I'm NOT a fan of techno but most of everything else goes...

Anyway on sat I will have just hardrock and metal theme on my show.. it will be fun I think. It's fun to do something diffrent. And after my show DJ Sarge will do his spec show too.. He has been at the station for 1y now and also turning 30 years old himself :)

That just awesome... I remember when he first come to the station.. times flies when we have fun. Much has happen in a year...

Anyway.. Tune in on saturday.. 07,00-10,00gmt ---->>> LINK to TUNE in

Sunday, 23 September 2007

SAM Broadcaster

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This is streaming audio software with a punch: SAM Broadcaster delivers professional sound with crossfading, gap killer, beat matching, volume normalization and 5-band compressor/limiter.

Handles even the LARGEST media libraries: SAM is powerful radio broadcasting software, featuring easy-to-manage categories.Advanced playlist rotation logic and scheduling makes your internet radio station sound great, even if you are not in front of your computer.

The most advanced streaming encoders: Able to encode aacPlusv2, MP3, mp3PRO, WM9 and Ogg - playing on Winamp, Windows Media Player, Live365, MusicMatch, and many more!

Supports all major streaming servers, including SHOUTcast, Windows Media, Live365, SteamCast and IceCast.View statistics in real-time: Know how many listeners are connected to your radio station at any moment.

This data is also logged for performance reporting.
I just wanted to add some info about the program I use...

Okay.. im boooooredddd

Pirates of the burning sea

The year is 1720 and the New World is on fire.

England, France, and Spain have unleashed their forces on the Caribbean. Naval officers captain massive warships through bloody engagements at sea. Freetraders charge through blockades and smuggle the war material needed to conquer the enemy’s ports. Privateers raid enemy shipping, looting ships of their treasure and rival nations of their glory.

Through it all sail the Pirates. Bloody, bold, and resolute, they serve no flag and heed no king. They live free, fight hard, and obey only fate.

In Pirates of the Burning Sea you choose your destiny.

Blistering Naval Combat

Maneuver your ship in real time, turning one way to unleash a broadside and then cutting back to guard your damaged armor. Drop sails and heave to while your opponent sails forward so you can fire at his vulnerable stern. Work together with your friends to choose your targets and your aim points: small, fast ships can swoop in close to rake the enemy crew with swivel guns while your bruisers blast chain shot at the enemy sails. Once you’ve crippled his ability to move, send in a boarding ship laden with armed men to grapple, board, and seize the prize.

Ship combat in Pirates of the Burning Sea has all the action, intensity, and tactical gameplay of a single-player game. Speed, direction, and facing all matter, and you fire and sail in realtime. As captain of your own ship you balance your crew, sails, armor, guns, and maneuverability, making snap decisions while planning what’s going to happen in thirty seconds. It’s a white-knuckle experience, whether against determined NPCs or wily players.

Savage Swashbuckling

Our swashbuckling system is something you’ve never seen in an MMO before. Hundreds of handmade animations capture every bold gesture in three fighting styles. Whether you go for traditional Fencing, or the dual-wielding showmanship known as Florentine, or the treachery of Dirty Fighting, your very stance will display your chosen mastery and your every move will be distinct. Every combat skill is uniquely animated with corresponding responses and fighting is fast and fluid. Keep your Balance high and you can parry attacks; build up your Initiative to unleash powerful finishing moves; and if desperation strikes, you can whip out a pistol for a devastating attack.

Our cinematic adventures pit you against hordes of enemies, cutting your way through the thugs who stand between you and the enemy you’re here to duel. You’ll have to make fast use of skills and tactics to beat the toughest swordsmen in the Burning Sea!

PvP-Conquerable World

The Caribbean of 1720 is home to many dozens of ports belonging to the three great powers: Britain, France, and Spain. Each port is a valuable source of goods, equipment, and mission patrons. Players use PvE missions to destabilize a port, making it eligible for conquest by their nation. With enough players keeping up the pressure, the conquest mode begins and the ocean for many leagues around the port becomes an open PvP environment. This unlocks new PvE missions to smuggle in supplies, destroy fortifications, and tilt the odds in your favor. Scheduled PvP battles culminate in a final conflict to either save the port or conquer it.

Every day, each nation receives victory points on the basis of its port holdings. The first nation to reach the goal is declared the victor, and celebrations and awards ensue. Then treaties are signed, ports revert to their original sides, and a new round of conflict begins.

Sophisticated Missions

Our mission system gives you a starring role in your own epic. Each player accumulates a personal supporting cast of NPCs, including old enemies, new friends, lost loves, and treacherous allies. No two players have the same cast, and their stories will take them to different places and fight in different battles. And since each NPC can have multiple roles, the pirate who is your arch-nemesis may be the good friend and ally of an enemy player. Your long-lost cousin may turn out to be your best friend’s sweetheart – or a treacherous spy! We bring the plot twists and the bold adventure of classic adventure fiction to life every time you play.

Ship battles aren’t just spawn camps. Our AI personalities and dynamic goals ensure that no two battles are alike. Unexpected reinforcements, nighttime stealth missions, and secondary objectives mean you get gameplay as intricate as any handcrafted single-player game level.

Dramatic Avatars

You don’t have to look like everyone else. Our avatars are built with sixteen customizable slots. Choose hair, faces, footwear, hands, coats, hats, belts, jewelry, and much more, selecting from a library of parts and textures and assigning the colors you want. Most games with customizable avatars use flat gray textures that are then customized with flat, featureless colors. Our full-color customizable textures mean we start with gorgeous, photographic color and then apply your custom shades selectively, preserving details such as gold buttons, fabric coarseness, or bloodstains while still allowing for tremendous creative freedom. And of course, you can choose from the eyepatches, hook hands, and peg legs that every pirate craves.

Action For Every Play Style

Whether your interest is in ship combat, piracy, commercial trading, or adventure, you have a role to play, and all your adventures take place in a dramatic world of conflict and change.

A dynamic commodities market provides opportunity for clever traders to turn coin, navy missions throw you into the thick of combat, and pirates have ample targets for plunder. Our strategic gameplay keeps the world in flux, offering ample opportunities for both PvE missions and PvP battles & ambushes to affect the ongoing struggle. The Caribbean of 1720 is a world at war, and all players can take part on their own terms.

Whether you want to join a major port conquest battle, pursue smuggling missions to help your side in secret, or organize your guildmates to bolster a port’s defenses in the face of enemy plotting, your efforts are meaningful and the stakes are high!Last comment: This is the game I am going to beta test next.. Got the info for it.. If it's any good I will tell you later ;)

Saturday, 22 September 2007

Farscape RoXors

Farscape is genre television at its most ambitious, inspired both by the cult appeal of Babylon 5 and the continuing success of the Star Trek franchise, but taking a visual and conceptual leap beyond those shows.

Making extensive use of CGI, prosthetics, and state-of-the-art puppetry, courtesy of Jim Henson's Creature Shop, the Farscape concept has a freshness that makes it look and feel completely original.

Among the first season's 22 episodes, "Premiere" introduces the characters and the basic premise: American astronaut John Crichton (Ben Browder) is flung through a wormhole and comes out in the midst of an interstellar prison escape on the other side of the universe. When the galactic cops (called "Peacekeepers") mark him as the new public enemy number one, Crichton is forced to ally himself with the convicts: hulking warrior D'Argo (Anthony Simcoe), blue-skinned priest Zhaan (Virginia Hey), fugitive peacekeeper Aeryn (Claudia Black), exiled king Rygel (Jonathan Hardy), and Pilot, the giant insectlike nerve center of their living ship, Moya.

In the action-packed and stylishly directed "Throne for a Loss," a race of mercenary criminals called the Tavleks kidnap the imperious Rygel. "PK Tech Girl" and "That Old Black Magic" feature a peek into the pasts of Rygel and Zhaan as they hide from the fleets of Peacekeeper soldiers in the galactic frontier known as the Uncharted Territories. Leading toward the climax of the show's first season, "Nerve" and "The Hidden Memory" make for a bold two-parter that reunites Crichton with his Peacekeeper Tech girlfriend, Gilina, and introduces the dreaded Scorpius, who uses his Aurora Chair torture device to extract what he mistakenly believes is vital knowledge from Crichton.

The final episode, "Family Ties," ends with a cliffhanger guaranteed to bring viewers back for more, as the duplicitous Rygel plans to turn traitor, which eventually leaves the fates of Crichton and D'Argo up for grabs and Moya's young offspring under the control of the conflicted villain Crais, among other developments.

I started to watch the serie again.. from the start.. and omg.. I just love it.. over again.. <3

Wednesday, 19 September 2007

Broken hearts are never healed

<3Broken hearts are never healed. They haunt us for a lifetime even if we find someone else. Our past teaches us lessons that make us more aware and more human. Why then do we feel so hurt knowing it can only get better?

<3Breaking up with someone you care about is one of the toughest decisions any of us will ever have to go through. Dealing with the pain and heart break is never easy. We just have to live the days as they are set out and not live in the past.

<3All of us have had a broken heart. Even if it was a childhood sweetheart who left you for another boy who gave her a lollipop or a ten year marriage ended by adultery.

<3What is this feeling I have? I seem to love you. But other times I seem to loathe youI can't be without you, Or maybe just without anyone, I think about you all the time. But why do I have this feeling? I long for your voice, And I would die to hear your laugh. But is this love... Or merely lust?

<3Shattered heart forced to heal, as greatness unveils thine soul.Hope whispered in the distance, to recover thine lost love.'Tis night brings tender passing, healing thine soul with glorious blunder.Caus' not one or two, but dissipated nights of dreams.

Sadness comes to end, happiness conquered hate.Love sprouting -- sadness shrinking, hope has come again.

Being an Adult

Being an Adult: definition Being an adult means growing up. It means taking responsibility for your own actions, and it also means respect.
Respect of others, of those that surround you.

Of compromise. And it entails communication.

We've all been there, at the point when life gets too much. But being an adult means doing things even though you dont want to, even though its hard, and it means dealing with who you dont want to, and biting your tongue when you have to.

And it means doing your share. Even when others arent there to see you do it.

Being an adult means doing your share.
And it also means reading between the lines, even when you dont want to.

It also means to piss about sometimes!!!

Tuesday, 18 September 2007

Alone at work

I feel alone.. Im working alone today. I have had a girl here that is a trainie and she has been working with me for 3-4w now. So my nights have been fun and less alone. She is awesome. Fast learner, fun and soooo great as a friend. Even that she sometimes maybe feel I don't tell her that she is great, she is.. really awesome.

She have learn the job so fast and still learning more. We have ppl here that have worked alot longer and making a less good job. She will go with me 2-3w more and then she will go over to work with next person. The person she will take over for in feb. But so far she is working with me and I'm happy she is.

But today I did send her home because she was sick... poor girl... Get well soon hunny...

Anyway it's not to much to do today. Everything is working and seems to be working as it should be. I have a show today 7-10gmt so I will have to sort something out until then.

Anyway.. time to do some workisssssshhhhhhh Cya later o/

Monday, 17 September 2007

Death is only the beginning

KULT "Death is only the beginning"In 1993 the US based Metropolis Ltd. published an English version of the Swedish RPG "Kult". In this review I will try to explain what the game is all about. I will do this by using the first edition , as I have never bought the second edition. However, the second edition seems to differ in important ways, not always for the best. Just to be honest, I have to say that I have only run Kult as a GM a couple of times, so my knowledge is mostly based on the books. And yet another warning: I am not really unbiased in my descriptions, nor short of words ...

The requisitesAs a player, all you need is a charactersheet and a d20. To GM, add the Kult Rulebook and GM screen, with matching adventure. Meanwhile, lots of extras are available, but none of those are necessary if your imagination is some good. Unfortunately it is not really easy to find Kult in the Netherlands (or probably any other country).

The Book

The title of the first book is just "Kult" and carries the subtitle "Death is only the beginning ..." This book contains anything you will need as a GM to be able to play. Sadly, the book also contains lots of information for your players. In my opinions this is really a pain, especially when you, as a GM, want to keep the players from reading about the background. After writing this article, a Players Guide has been published, contain new information on characters one can play.

The book starts with instructions to create characters, an overview of abilities, skills, dark secrets and mental balance, as well as a list of equipment, from (lots of) weapons to cars and aeroplanes. After that comes the GM part. Information about the way the gameworld works and in what cases which sort of die-rolls are called for. The aspect of combat is explained and there is (way too much) attention for martial arts. This way it is too easy for players to just create a fighting machine.

Magic is another aspect of Kult that can be used in your campaigns. I was very pleased to see that it is not the kind of magic AD&D uses (chant, chant, boom), but the system uses arcane rituals, causing a magician to spend many hours to attain but a simple effect.

At the end of the book, there are information on monsters and NPC's. Inbetween there are two instances of a bit of text (about five pages) on the role of the GM and how to dress up your campaign. I think it would be better to exclude some monsters and insert more of the GM info. To accomplish this, more books have been published to help either GM or players, so you will have to bring a rather large wallet if you want all of the information.

Next to the Kult Rulebook, there's a book filled with yet more monsters and NPC's. There are also books containing adventures, called Fallen Angels (three stories), Taroticum and Judas Grail. These books are a good read, but they are difficult to GM as you will have to do a lot of work fleshing out the parts between certain encounters.

AtmosphereKult is a modern day horror RPG, set in a world comparable to ours. In the setting of Kult, the world as we know it is a lie. There is more to it than meets our eyes. In my opinion it is best to have players find out about the world during the game, so I will not give out too much info here. In Kult there is lots of room for those aspects of life that are less fun for people, like death, depression and addictions. Even supernatural beings can be part of the game.

The definition of "horror" is quite diverse. To some people horror is something we know from movies like "Friday the 13th" or "Hellraiser". To others, it is something more refined, without blood, but with lots of tension. Maybe something mysterious like "X-files" or "Twin Peaks", or more recently "Millennium". In Kult it is possible to create just about any kind of horror. Nevertheless, most people will refer to Hellraiser when they try to explain what Kult is all about.
Kult is not just about horror. The adventures that have been published often develop according to a classical good versus evil plot. The attention given to Good and Evil in Kult is almost religious. A lot of attention is spend on aspects of mystical, biblical characters and saintly figures from other religions. The Player Characters often will develop in a way most people would not necessarily call Good in real life, but at the same time these characters will keep revolting against a form of Evil that is worse than they are. It might also be that the characters will just loose control and becom totally Evil, anything goes ...

Consequences for the groupAs Kult is a horror RPG, it will have consequences for your weekly night of play. For starters, it is important to create the right atmosphere. It is not necessary for every player to come dressed in black, or to include a bowl of raw meet on the table. It is, however, important that the players are willing to play in a serioius way. It can be deadly (pun intended) to have players in a laughing fit during a game of Kult. Those who don't mind about their character not surviving this adventure will have problems to keep the right mood.

Another consequence of the genre is that it requires a certain "mature" attitude. Players should not be afraid to explore aspects of life they might find objectionable in the real world. Murder, mutilation, sex and other fun aspects of life can be major themes of the game. Should you decide to start playing Kult, try to determine if this is going to cause trouble with the other players.
The systemKult is Point Based. Every character is made up of a number of characteristics, called Abilities that determine what capabilities a character has. Each player will get one hundred points to distribute on eight abilities (Agility, Strength, Constitution, Comeliness, Ego, Charisma, Perception and Education). So it is the player that determines the scores, no dice needed.

The Characters

ArchetypesThe Kult Rulebook contains a number of "Archetypes", stereotypical describtions of characters that you might consider playing, like the Student or the Veteran. Each type has a description to give you an idea how to play this particular type. It does not take much imagination to create your own archetypes. Besides, archetypes will cause stereotypical playing of characters anyway, which causes all students to survive solely on pizza and cola. Even though there are students living in a healthy way, or so it is rumored.

Advantages and DisadvantagesIn creating his character, the player determines which advantages and disadvantages fit his character. The more of these one chooses, the more to keep track of during the game, but it gives more depth to your character. Each disadvantage choosen will give your character certain points. To get advantages, one will have to pay points. These points will be important for other aspects of character creation, as we will see with the Skills and Mental Balance.

SkillsTo reflect the knowledge of characters, each character gets 150 points to spend on Skills, like driving a car. The more points spend on a skill, the more chance some action will succeed. Whenever a character tries to use a skill, the result of the action will be determined by rolling dice. The difference between the die-roll and the score will determine the way one succeeds, a higher difference meaning a bigger success.

A character which has gained more points for disadvantages than it has spent on advantages, can add the difference to his 150 points for skills. This will make the characters life easier, since he is more versatile. In case the character has more advantages, this will cost skill-points, making life more difficult.

BackgroundThe best thing to do is to have each player give a short description of the history or Background of his character. In it, one should mention all important events of the character's life. Even better is to have the player explain the (dis)advantages in the background. The Background can inspire the GM in his quest for ideas to incorporate in his campaign.
Just in case it is not obvious yet: the creation of a character in Kult takes time, especially the first time. So reserve an evening to create the characters. The Rulebook also offers the opportunity to create simplified characters, enabling the creation of average characters in a short period of time.

The Mental or Spiritual aspect of Kult

Dark and LightIn Kult, the character's attitude towards life is a central theme. A character basically has two roads to choose from, the dark and the (en)light(ened) way. "The dark road is physical and aggressive. It leads away from other people and all social ties. It seizes on your basic instincts and emotions ..." [Kult, p. 257] "The light road focuses on analysis, knowledge and control [...] Social contacts and relations to other people become important. You avoid conflicts at all cost and seek harmony." [Kult, p. 257]

During play, the character can shift on his way to Dark or Light. The mental state of characters is defined by the Mental Balance (MB). When the characters is created, the MB is determined by the difference (in points) between disadvantages and advantages. More disadvantages means a negative MB. As the MB develops in a certain way, the character will travel on the road connected to it. A MB of +100 is more on the way to Good than an MB of +10, while MB -100 is more towards Evil than MB -10).

A change in Mental Balance might happen by the character gaining or losing (dis)advantages or by other instances, as determined by the GM. This way, the game is a constant struggle to keep your character on the right track.

Dark and Light not only have differences, they also have a major thing in common. Both become extremely difficult to play when they reach the extremes. The book gives as an example for MB -50 "You could not pass a mental examination without being pronounced insane." [Kult, p. 257]. At MB +75 it says "You could not pass a mental examination without being pronounced insane" [Kult, p. 257]. No matter which side you choose, you will go crazy regardless. This is not as strange as it might seem, just consider that crazy is little else than being different than the others.

Kult uses "terrifying events". This kind of shocking experiences will call forth a reaction from PC's, which may vary from running away to going totally berserk. The reaction will in part be determined by throwing an EGO-roll, to see if the character will be influenced. A character with a (strong) negative MB will mostly loose control over his (dis)advantages, while a character with (strong) positive MB will hardly be affected by what is happening.

The given examples of MB's will have made clear that it is very difficult to play your character at extreme Mental Balances. When one realises the maximum MB is plus or minus 500, it seems to be impossible to roleplay those characters. But it is not necessary to play those characters. The extremes in MB are the ultimate goals for every character in Kult. Should anyone reach such an MB, he is called an Awakened, someone who sees the world as it really is, someone comparable to real world spiritual examples like Jesus Christ. One might compare it to becoming a god in AD&D: there simply is nothing left in terms of challenge.

Dark SecretAny character starting with a negative Mental Balance is obligated to choose a Dark Secret. A Dark Secret is something the character has experienced at some point in his history. Oftentimes (part of) his (dis)advantages can be explained from the Dark Secret. One example of a Dark Secret could be that the character has been abused in a medical experiment. This could then be used to explain why the character has a fear of needles, just to name something. The system gives a number of examples of Dark Secrets, giving general descriptions, so the players and GM have plenty of opportunity to flesh them out. To the GM this might be another opportunity to incorporate in his game.

Combat and death of charactersIn my opinion, Kult is not meant to involve too much fighting, even if it is just because it is a major hassle to keep track of all aspects of combat. It is way more important to try to prevent combats from happening or to solve problems in a different way. This is not to say that there will never be any combat, emptying ones AK47 into the face of opponents still seems like a good way to get rid of them.
Fights are "realistic", which means it is not hard for characters to die. This might seem a disadvantage, since most palyers will want their character to survive. Still, it has its advantages, as it will motivate players to shy away from combat and to search for solutions the roleplaying way. I am all in favor of this, even if it was just because a lot of opponents in Kult can not be killed just by a revolver ...

Hit points are not a part of the combat system of Kult. Instead, it uses three different categories of wounds (or actually four, but the last one is fatal, so it is hardly a wound): scratch, light wounds, serious wounds and fatal wounds. Each weapon lists which result on a d20 is necessary to create certain wounds. Firearms have the nasty habbit of causing fatal wounds on a roll of 16 or higher, so there is plenty of risk for characters. The only chance to heal wounds is by using medication and plenty of rest. And ofcourse it will take more time to recover from a serious wound than it does to recover from a scratch. Sure, the subtitle of the game is "death is only the beginning", but this is not to say it goes for every PC ...

Character developmentThere is no talk of levels in Kult. The development of ones character is expressed by changes in (dis)advantages and the development of skills. At the end of each adventure, the GM will hand out between one and seven experience points. Those points can be used to adjust skills, abilities or even Mental Balance.

Besides experience points, there are also so-called Hero Points. Each character gets ten Hero Points to start the game. Your character is able to acquire new Hero Points, up to a maximum of fifty, by acting in a truly heroic way. Whenever a player suspects his character might need some extra help, he can use Hero Points. In this way one can adjust an ability throw or make sure an enemy doesn't hit you in a fatal, but only serious way. I just had to add this info..

KULT r0xx0rs \o/

Friday, 14 September 2007

Gimmie the dice!!!!

Me and 2 of my friends have been out looking for real VTM dice, but but it's something hard to find. They have stop making the nice proper dice set I want.

I want a dice that has 10 side's and nr 1 on it shall have a rose on it. Or something diffrent, but a symbol instead of a "1".

They don't have this dice set anywhere near me at all...But the hunt after a dice with 10 sides I know exist in the old part of Stockholm. I am soooooo going to buy a new set when I get some cash...

Thursday, 13 September 2007

What is an Druid? (Wow Class)

Druids are the keepers of the world and masters of nature with a diverse array of abilities. They are powerful healers, capable of curing poisons and raising fallen comrades in the thick of battle. Druids also command nature's wrath, calling down ranged blasts of energy, summoning swarms of insects, or entangling their foes in the earth. But druids are also masters of the wild, able to shapeshift into a great bear, cat, or even sea lion, gaining their powers in combat or travel. Druids are a diverse class with a variety of playstyles, capable of filling any role.

The Druid gives players several play style options. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Power Word: Shield and Resurrection, but is otherwise a very capable healer.

Some of the spells an Druid can have...

Restoration
Healing Touch - Heals a friendly target for X to Y. This is the Druid's main healing spell. You can only use this ability while you are in Druid form. There are times where you should have two levels of this spell available on your action bar to use based on how damaged the target is. You don't want to waste mana by using a more powerful heal than is necessary.

Rejuvenation - Heals the target for X over Y seconds. Rejuvenation is good to have active during combat. That way when the enemy is causing damage, you are healing during that time and mitigating some of that damage. If you or a party member is slightly damaged after battle, you can cast Rejuvenation to help heal the damage. Rejuvenation is also useful to cast on tanks that are pulling monsters.

Regrowth - Heals a friendly target for X to Y and another X over Y seconds. This spell is a mix of a heal and a heal over time spell. Regrowth takes a while to cast so you don't typically want to use it on yourself when you're being attacked. This spell is useful after battle or for casting on party members who are damaged but are not taking significant damage. Otherwise you will want to switch to Healing Touch instead.

Innervate - Increases the target's Mana regeneration by X% and allows 100% of the target's Mana regeneration to continue while casting. Lasts Y sec.

Tranquility - Regenerates all nearby group members for X every X seconds for X seconds. Druid must channel to maintain the spell. If a monster interrupts this spell it will cancel. This ability would be best used when multiple party members need healing at once.

Rebirth - Returns the spirit to the body, restoring a dead target to life with X health and Y mana. This spell requires a reagent.

Mark of the Wild (Powerful Buff!) - Increases all friendly targets' armor by X. At higher levels this spell adds an increase to all attributes. At even higher levels this ability also adds an increase to all resistances. This is one of the most powerful buffs in the game, making a Druid a welcome addition to a party.

Gift of the Wild (loot drop) - Increases party member's armor by X, all attributes by Y and all resistances by Z for 1 hour.

Cure Poison - Cures one poison effect on the target. Another welcomed ability when monsters are poisoning you.

Abolish Poison - Attempts to cure one poison effect on the target and another poison effect every X seconds.

Remove Curse - Dispels X curse(s) from the target. This is a welcomed ability as no one likes to be cursed!
Balance

Moonfire (DoT) - Burns the enemy for X to Y damage and then an additional X damage over X seconds. This ability gives a starting blast and then damages over time. You should use this ability whenever you're fighting the monster long enough for the spell to run its full duration. Otherwise, you're just wasting mana. Moonfire is also good for stopping runners before they get help. You can also repeatedly cast Moonfire for its initial damage instead of its damage-over-time to kill a target. This is especially effective in PvP combat.

Starfire - Causes X to Y damage to the target. The first question from a player when this spell becomes available is typically, "How is this different from Wrath?" Starfire takes longer to cast but does more damage. It's a good initial strike spell. Additionally, Starfire does Arcane damage while Wrath does nature damage. If the enemy has resistances to nature damage, Starfire is more effective to use.

Wrath (DD) - Causes X to Y nature damage to the target. This is your first available direct damage blast spell. This is useful for causing initial damage to the enemy. It's also useful for finishing off an enemy that is trying to run away.

Thorns (Additional damage buff) - Thorns sprout from the friendly target doing X nature damage to anyone who hits them. This is a mid-range timed buff that adds additional damage to the enemy in melee combat. Cast this on any party member that is tanking. Always have this up when you're in melee combat with the enemy.

Faerie Fire (Curse) - Decrease the armor of the target by X for X seconds. While affected, the target cannot stealth or turn invisible. This is a staple Druid spell that should be worked into combat the second it is available. Be sure to only use this ability when you're in melee combat with the enemy. If you're just casting spells on a monster, Faerie Fire is not needed. Faerie Fire will stack with other armor reducing debuffs.

Entangling Roots - Roots the target in place and causes X nature damage over X seconds. Only usable outdoors. This spell has many uses. You can use Entangling Roots to break up spawns (groups of monsters). Cast Entangling Roots on a monster you wish to keep out of combat, and then engage the remaining monster(s). You can use Entangling Roots in solo combat to allow you to blast the enemy with Wrath or Starfire while the monster cannot respond. Another use of Entangling Roots is to stop runners from escaping to warn their friends. Subject to diminishing returns in PvP. This is considered an immobilizing effect.

Hibernate - Forces the enemy target to sleep for about X sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. There is an increased chance of this spell breaking early.

Barkskin - The druid's skin becomes as tough as bark. All damage taken is reduced by X%. While protected, damaging attacks will not cause spellcasting delays. This spell is usable while stunned, frozen, incapacitated, or feared. Lasts Y sec.

Soothe Animal - Soothes the target beast, reducing the range at which it will attack you by X yards. The highest rank can soothe targets level 70 or lower. This ability will help you avoid combat with a beast. If there are several beasts next to each other, you can cast Soothe Animal on one, and then engage the other. This ability can also be useful for avoiding combat while traveling. Shape shiftingThe Druid can turn into a Bear or Cat, and transform into Aquatic Form or Traveling Form. The main penalty for this transformation is that the Druid is unable to cast spells or use items. You will need to learn proper management of these forms. You will likely have to switch to Druid form after combat to cast spells, heal, and use buffs, and then return to Bear or Cat form when you're ready to fight again. You will also need to learn which is the best form to fight in for each situation. Druids regenerate mana while in shape shift form. Shape shifting now breaks roots, snares, and freeze effects. All Shape shift forms now include immunity to polymorph effects. Shape shifting into an animal form will remove Polymorph effects. Shape shifting will counteract the slowing effects of frost-based spells (Frostbolt, Frost Shock, Cone of Cold, etc.).

Druids in shape shifted form can gather herbs and skin creatures.
When in Bear form, Dire Bear form, Cat form, Travel form or Aquatic form, the druid is considered a Beast.

Druids are able to shape shift back into caster form while feared.
Druid FormThis form is useful when soloing until your Cat abilities are built up. While in parties if you are acting as a healer, you will need to remain in this form so you're ready to heal.
Bear FormWhile in Bear form you are similar to a Warrior. You might wish to read over the Warrior page for insights on how to play a Warrior. Bear form increases armor and hit points, and allows the use of various bear abilities. Bear form is useful in parties when you need someone to tank. The Bear has several useful abilities including taunt and a stun to interrupt spells. These abilities are only usable in Bear form.

Effects that lower armor will lower armor by a percentage of the druid's full armor. Enrage only removes 75% of base armor.

Swipe - Swipe X nearby enemies.

Growl - Adds a small amount of threat to the target. This is your taunt ability that you use to get the monster to attack you rather than a weak party member such as a spellcaster. Growl is useable against targets that are immune to physical attacks.

Demoralizing Roar - The Druid roars, decreasing nearby enemies' attack power by X.

Maul - Increases the Druid's next attack by X damage. Rage cost reduced if Maul fails.

Enrage - Generates X rage over X sec. but decreases armor by X%. The Druid is considered in combat for the duration.

Bash - Bashes the target, stunning for X seconds. This of course is especially useful against spellcasters. Rage cost reduced if Bash fails.

Challenging Roar - Taunts all nearby enemies for X sec. Challenging Roar is useable against targets that are immune to physical attacks.Frenzied Regeneration - Converts up to X rage per second into health for Y sec. Each point of rage is converted into Z health.

Aquatic FormShape shift into aquatic form to increase swim speed and gain underwater breathing. Aquatic form looks like an angry seal. This form is useful for underwater exploration. It's useful for traveling by water faster than by land until travel form is available. Trick: if you're fighting under water and are about to run out of air (breath), convert to Aquatic form to replenish air. Then switch back. You can fight in Aquatic form for laughs but you can't use any special abilities or cast spells.

Aquatic form mana cost scales with level.
Cat FormShape shift into Cat form to increase attack speed and gain the use of various Cat abilities. This form has an innate threat reduction component. The cat is much like the Rogue. You should read the Rogue Basics page for more details on how to play a Rogue. Many Cat abilities are similar to Rogue abilities. Cat form is best for soloing and for party use. If you're a Rogue player, you can appreciate how useful this form can be. Feline Swiftness regains its speed increase when moving from indoors to outdoors.

Prowl - Allows the Druid to sneak around, but reduces movement speed to X% of normal. Abilities will not cancel Prowl when they fail to go off.

Claw - Claw the enemy, causing X additional damage. Awards one combo point. Energy cost reduced if Claw fails.

Rip - Finishing move that causes damage over time. Damage increases per combo point.

Shred - Shred the target, causing 225% damage plus X damage to the target. Must be behind the target. Awards one combo point. You do not need to be in stealth mode to use this ability. Energy cost reduced if Shred fails.

Tiger's Fury - Increase damage done by X for X sec.
Rake - Rake the target for X bleed damage and an additional Y damage over 9 sec. Awards 1 combo point.

Dash - Increases movement speed for X sec. Dash can be used while prowling.

Cower - Cower, causing no damage but lowering your threat a small amount. Energy cost reduced if Cower fails. Cower is useable against targets that are immune to physical attacks.

Track Humanoid - Shows the location of all nearby humanoids on the minimap for X minutes.
Pounce - Pounce on the enemy, stunning the target for X sec and causing X damage over X sec. Must be stealthed. Awards one combo point. Energy cost reduced if Pounce fails.

Feline Grace - Reduces damage from falling. You can use this ability to jump off high cliffs and land safely.

Ferocious Bite - Finishing move that causes damage per combo point and converts each point of energy into additional damage.
Travel FormTransforms the druid into a travel form, increasing movement speed. You become a cool-looking cheetah. Travel form mana cost scales with level. Travel form is not useable underwater or indoors.

Flight FormAt level 68 you can get a new form that allows you to fly in the air in Outland.

Monday, 10 September 2007

A "Life sucks" poem

Life SUCKS!

My life sucks, I know it's true.
Yes, life is awful for me and you.
What makes my life so enjoyable,
Is all this bitchin' and lyin', it makes it all so livable.

My life sucks, he ruined it all.
They say I'm crazy,
I'm in a room with padded walls.
They give me medicine, it really sucks!

He took all my pets, all my really pretty, blue ducks.
My life sucks, all my life.
No one believes me, not even my bf.
He said, "Goodbye," and walked out the door.

My life sucks like a big red boar!
My life sucks, so I killed myself.
You cut off my head and staked it on the shelf.
So, from now on, all I see are pretty, blue ducks.

All this happened because my life SUCKS!

This I found on the net.. and it's just sooooo right right now...